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GeneralMIDIUsing AerodrumsGeneral
Q. How does playing Aerodrums feel compared to a real drum kit?
A. Once you get used to it, air-drumming feels very natural. Of course, some hand techniques are better suited to it than others. In general, letting the butt of the stick collide with the palm of your hand (German or French grip) will provide a sensation similar to hitting a physical surface. It will also provide some rebound compared to gripping the stick tightly and relying on your wrist to do all the work. For a demonstration of this, watch this video.
Q. Does Aerodrums have good dynamic range? Can I play ghost notes?
A. Aerodrums can measure the speed of your sticks/feet to a high degree of accuracy allowing for soft ghost notes to heavily accented notes. The full range of MIDI note velocities and continuous controller data is utilized. In the case of the included samples, 16 levels of openness are provided for the hi-hat with up to 58 different samples for each degree of openness and for each hand. Unlike electronic drums, Aerodrums is able to tell which hand you are hitting with and will trigger different samples for each hand.
A. Yes, Aerodrums works equally well for left-handed and right-handed drummers and there are left-handed versions of all the preset drum kits.
A. Yes, just as with matched grip, playing traditional grip with the stick held tightly will inhibit use of finger control. We recommend a looser grip where the stick can bounce between the index and ring fingers. Again, this requires practice but can feel very natural once you get used to it.
Q. Is there any difference between Aerodrums sticks and normal sticks?
A. Yes, there is a light reflective ball at the end of each stick. However, the sticks are balanced to compensate for the weight of these balls (~4 grams) and to preserve the feel of normal sticks.
Q. Can I use my favourite pair of sticks with Aerodrums?
A. Yes, included in the Aerodrums box is a spare set of balls and glue. You can use these to adapt any pair of regular sticks for use with Aerodrums. Those that have gotten used to air drumming may in fact find that heavier sticks give a more realistic sensation of hitting a physical surface and offer improved rebound when using your palm to stop the stick’s motion.
A. You can play using heel-up and heel-down technique. For advanced techniques such as heel-toe we recommend using Aerodrums in conjunction with a physical pedal as shown in this video.
A. Aerodrums is based on motion capture technology. A bright light illuminates retro-reflective markers on your sticks and feet and a high speed camera tracks the motion of these markers and determines when sounds should be triggered in response to their movement.
A. You will need the following:
A. Generally speaking Aerodrums will not work outdoors in daylight. It will work outdoors if there is not too much light, e.g. in very shaded areas or at night time.
A. Yes, provided the stage is suitably lit. We already have users gigging with Aerodrums.
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A. The sunglasses are provided to protect your eyes from the Aerodrums lamp. Although this lamp is at least five times less bright than a typical 60W light bulb, it can seem very bright in low light environments and looking towards it for prolonged periods can be dazzling.
Q. Will there be charges for future software updates?
A. Our policy is to not charge for “quality of life” updates, or any updates that make the experience of playing with Aerodrums closer to that of playing on an acoustic kit. We will only charge extra for ground breaking things that you couldn’t do with a normal kit.
Q. Can I install Aerodrums on more than one computer?
A. Yes, you can install Aerodrums on more than one Mac computer or PC for personal use.
Q. Are replacement parts available in case something breaks?
A. The lamp and foot pieces are covered by the one-year warranty. Two replacement balls are included with Aerodrums in case they become damaged or you wish to modify your own drum sticks for use with Aerodrums. If you need additional replacement balls, you can purchase them by contacting us.
Q. Can I get a refund if I’m not satisfied with Aerodrums?
A. Yes, you can return Aerodrums for a full refund within 30 days of delivery.
Q. My question isn’t answered here, where can I find an answer?
A. You can check the online manual, read the forums, watch our tutorial videos, or email us at .
Q. I purchased Aerodrums but I’m having technical difficulties. How can I get help?
A. Our interactive troubleshooter or the troubleshooting section of the online manual may help. Otherwise you can contact us by email at or by phone at +44 (0) 151 558 0025. Our normal office hours are from 9am to 5pm UK time.
A. You can buy Aerodrums from our website, we ship worldwide. You can visit the online shop and read our policies here. If you would like to locate a store selling Aerodrums near you, or if you would like to sell Aerodrums in your store, please visit the page listing our distributors. For convenience, we also sell Aerodrums via Amazon in the USA and the UK: Amazon.com, Amazon.co.uk.
MIDI
A. Yes, Aerodrums can function as a MIDI instrument similar to electronic drum kits. Alternatively, Aerodrums can use an extensive set of licensed samples that come with the software.
A. Aerodrums has been tested with Reaper 4, Garageband 10, Ableton Live 9, Logic Pro X and Digital Performer 8. We don’t anticipate compatibility issues with other DAWs.
Q. Which drum samplers / virtual instruments is Aerodrums compatible with?
A. We have tested Aerodrums with the following samplers and they all work well: Steven Slate Drums’ SSD4, Toontrack’s Superior Drummer 2 and EZdrummer 2, FXpansion’s BFD3, Native Instrument’s Kontakt (with Studio Drummer) and XLN Audio’s Addictive Drums (1 & 2). For more information visit this page.
Using Aerodrums
A. Aerodrums comes with a selection of preset kits that use the Aerodrums audio samples but you are free to make your own kits or use your own samples. You can configure which pieces your kit contains and position each piece by hitting the air at the desired location.
A. There is no limit. However, the more pieces you have the more accurate you will need to be to hit them. If you’re new to Aerodrums we recommend you start with a very small kit until you’re happy you can hit everything with 100% accuracy.
A. As with drums and cymbals, you are only limited by the amount of space you have. You can see an example of a setup with two kick pedals, a hi-hat pedal and a cowbell pedal in this video.
A. Yes, by adding two bass drums to your kit you can play double bass drum. (You can also use both feet to control any individual pedal by placing them close enough to the pedal.)
A. Cross-sticks are triggered by a separate drum that can be positioned wherever you like. It could be placed in between the snare drum and floor drum and triggered in the usual way or it could be placed off to the side of the hi-hat and triggered using normal hit gestures.
A. Aerodrums in its current hardware incarnation cannot detect stick orientation so we are not able to trigger rimshots based on hit angle. However, the snare drum can be easily configured to trigger rimshots when the hit speed is above a specified threshold. This works very effectively since generally you only perform rimshots for accented hits.
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Q. Can I hit the bow and the edge of the hi-hat separately?
A. As with rimshots, currently we provide the ability to configure the hi-hat so that hits below a certain speed threshold correspond to bow hits and hits above the threshold correspond to edge hits.
A. The ride bell is treated the same as any other cymbal in Aerodrums. By positioning it appropriately it can be hit in the same way you would hit a real ride bell.
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A. No, the balls that are affixed to the sticks are fragile and will break if you treat them like regular drum sticks.
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Q. I’d like to record a video of myself playing Aerodrums. Any advice?
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A. One option is to use speakers and record your entire video live. However, for better audio quality you may want to produce the audio track separately and overlay this onto your video. If you’re using MIDI you can use your DAW to record (and clean up) your performance and produce an audio track. If you are not using MIDI then you can record your performance using the record button, accessible from the drumming menu. After you’re done, you can go to the Recordings screen from the main menu and choose “Export wav…”. If you had a backing track playing in Aerodrums while recording you can choose to exclude this from the wav file, e.g. in case you’re not happy with the mix between the drum track and the backing track. You can also disable the reverb effects, e.g. in case you want to apply a higher quality reverb or additional effects using other software.
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